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Happily Error After: Framework Development and User Study for Correcting Robot Perception Errors in Virtual Reality., , , и . RO-MAN, стр. 1573-1580. IEEE, (2023)A Framework for Integrating Gesture Generation Models into Interactive Conversational Agents., , , , , и . AAMAS, стр. 1779-1781. ACM, (2021)It's all in the game: Towards an affect sensitive and context aware game companion., , , , , и . ACII, стр. 1-8. IEEE Computer Society, (2009)Tuning pipelined scientific data analyses for efficient multicore execution., , и . HPCS, стр. 751-758. IEEE, (2016)I'm the mayor: a robot tutor in enercities-2., , , , и . AAMAS, стр. 1675-1676. IFAAMAS/ACM, (2014)Towards the next generation of board game opponents., , и . FDG, стр. 274-276. ACM, (2011)Persistent Memory in Repeated Child-Robot Conversations., , и . IDC, стр. 238-247. ACM, (2017)Estimating Uncertainty in Task-Oriented Dialogue., , и . ICMI, стр. 414-418. ACM, (2019)Multimodal Reference Resolution In Collaborative Assembly Tasks., , , , и . MA3HMI@ICMI, стр. 38-42. ACM, (2018)Robot Gaze Can Mediate Participation Imbalance in Groups with Different Skill Levels., , , , , и . HRI, стр. 303-311. ACM, (2021)