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Weitere Publikationen von Autoren mit dem selben Namen

Web Based Learning and Öff-the-shelf" Software: towards a Typology of VLE Interfaces.. EUNIS, Volume P-13 von LNI, Seite 438-447. GI, (2001)Closing the loop: Identifying effective formative assessment practices and feedback processes that empower the learn and enhance the student experience in open and distance learning. research report, Centre for Distance Education, (2008)Acquiring Critical Thinking and Decision-Making Skills: An Evaluation of a Serious Game Used by Undergraduate Dental Students in Dental Public Health., , , und . Technol. Knowl. Learn., 22 (2): 209-218 (2017)Feedback as dialogue: exploring the links between formative assessment and social software in distance learning, und . Learning, Media and Technology, (2009)Knowledge Improvement of Dental Students in Thailand and UK Through an Online Serious Game in Dental Public Health., , , und . SGAMES, Volume 161 von Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Seite 80-85. Springer, (2015)Serious Games and the COVID-19 Pandemic in Dental Education: An Integrative Review of the Literature., , , und . Comput., 10 (4): 42 (2021)Resource-based learning and teaching-concerns, conflicts, consensus, community., , und . AICCSA, Seite 878-882. IEEE Computer Society, (2005)Global Campus: Learning to Walk with Webbed Feet., , , , , und . DEXA Workshops, Seite 373-380. IEEE Computer Society, (2002)What do MOOCs contribute to the debate on learning design of online courses?. eLearning Papers, (Juni 2015)Assessment for Blended Learning Scenarios: A Decision Support Tool., , , , und . WCCE, Volume 515 von IFIP Advances in Information and Communication Technology, Seite 221-230. Springer, (2017)