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Clairvoyant Mechanisms for Online Auctions., , , и . COCOON, том 9797 из Lecture Notes in Computer Science, стр. 3-14. Springer, (2016)Adversarial Input in Games and Markets.. ETH Zurich, Zürich, Switzerland, (2016)base-search.net (ftethz:oai:www.research-collection.ethz.ch:20.500.11850/119934).PeerGame: Ein Peer-to-Peer-basiertes Multiplayer-Echtzeit-Strategiespiel., , , , , , , , , и 6 other автор(ы). Informatiktage, том S-10 из LNI, стр. 203-206. GI, (2011)Inferring Touch from Motion in Real World Data., , , и . FPS, том 9482 из Lecture Notes in Computer Science, стр. 50-65. Springer, (2015)Recognizing text using motion data from a smartwatch., , , и . PerCom Workshops, стр. 1-6. IEEE Computer Society, (2016)Space and write overhead are inversely proportional in flash memory., и . SYSTOR, стр. 9:1-9:6. ACM, (2015)Opening the Frey/Osborne Black Box: Which Tasks of a Job are Susceptible to Computerization?, и . CoRR, (2016)Fast size approximation of a radio network in beeping model., , , , и . Theor. Comput. Sci., (2020)Spoilers Ahead - Personalized Web Filtering., , , и . WI-IAT (3), стр. 80-83. IEEE Computer Society, (2015)978-1-4673-9618-9.Distributed computing in fault-prone dynamic networks., и . TADDS, стр. 9-14. ACM, (2012)