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Cache-oblivious ray reordering., , , , , , , и . ACM Trans. Graph., 29 (3): 28:1-28:10 (2010)A Study on the Usability Evaluation of Teaching Pendant for Manipulator of Collaborative Robot., , , и . HCI (44), том 1498 из Communications in Computer and Information Science, стр. 234-238. Springer, (2021)On Extracting Perception-Based Features for Effective Similar Shader Retreival., , , , , и . COMPSAC, стр. 103-107. IEEE Computer Society, (2011)G-raffe: an elevating tangible block supporting 2.5D interaction in a tabletop computing environment., , , и . UIST (Adjunct Volume), стр. 87-88. ACM, (2014)Real-time 2D to 3D conversion for 3DTV using time coherent depth map generation method., , , и . ICCE, стр. 187-188. IEEE, (2013)Application adaptation methods of gesture recognition based user interface., , , и . FCV, стр. 258-261. IEEE, (2013)Holographic Parallax Improves 3D Perceptual Realism., , , , , и . CoRR, (2024)Efficient shading system based on similar shader retrieval., , и . SIGGRAPH ASIA Posters, стр. 21:1. ACM, (2009)A Tele-Presentation System Using Digital Actor., , , и . CISST, стр. 595-601. CSREA Press, (2003)Fast Ray-Triangle Intersection Computation Using Reconfigurable Hardware., , и . MIRAGE, том 4418 из Lecture Notes in Computer Science, стр. 70-81. Springer, (2007)