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Formative evaluation of a constrained composition approach for storytelling., , , , и . NordiCHI, стр. 987-990. ACM, (2014)Teaching and Recognition of Skills in the Digital Era Through OER-Based Personalized and Gamified Learning: The ENCORE Project., , , , , , , , и . EDUCON, стр. 1-10. IEEE, (2024)An AI-Driven Approach for Enhancing Engagement and Conceptual Understanding in Physics Education., , , , и . EDUCON, стр. 1-3. IEEE, (2024)Exploring the world through small green steps: improving sustainable school transportation with a game-based learning interface., , , , и . AVI, стр. 24:1-24:9. ACM, (2018)Gary: combining speech synthesis and eye tracking to support struggling readers., , , и . MUM, стр. 417-421. ACM, (2015)Trade-offs in the Design of Multimodal Interaction for Older Adults., , , и . CoPDA@AVI, том 2101 из CEUR Workshop Proceedings, стр. 15-20. CEUR-WS.org, (2018)Interactive Digital Storytelling and Self-expression in the Context of Young Male Migrants., , и . ICIDS, том 11318 из Lecture Notes in Computer Science, стр. 621-626. Springer, (2018)The Effect of Emojis when interacting with Conversational Interface Assisted Health Coaching System., , , и . PervasiveHealth, стр. 378-383. ACM, (2018)Sharing the Office, Sharing the Care?: Designing for Digitally-mediated Collaborative Childcare in the Workplace., , и . C&T, стр. 239-249. ACM, (2019)Gamification Strategies for Child Protection: Best Practices for Applying Digital Gamification in Child Sexual Abuse Prevention., , , и . IDC, стр. 282-289. ACM, (2024)