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Computer Games: A Paradigm for New Media and Arts in the XXI Century.. GAME-ON, стр. 13-19. EUROSIS, (2003)The Roles of Spatial Auditory Perception and Cognition in the Accessibility of a Game Map with a First Person View., , , и . Int. J. Intell. Games Simul., 4 (2): 27-43 (2007)INTRODUCTION. Du jeu sérieux au jeu utile., , и . Rev. d'Intelligence Artif., 25 (2): 143-146 (2011)Mapping a Virtual Sound Space into a Real Visual Space.. ICMC, Michigan Publishing, (2000)The Listening Walker: Interactive sound walk in a virtual city., и . FDG, Society for the Advancement of the Science of Digital Games, (2014)On Open Synchronized Queuing Networks., и . PNPM, стр. 226-233. IEEE Computer Society, (1985)Interactivity in Games: The Player's Engagement.. ECS, том 333 из IFIP Advances in Information and Communication Technology, стр. 160-168. Springer, (2010)Affective Interaction: Challenges at the Ubiquitous Computing Times., , и . ICEC, том 5709 из Lecture Notes in Computer Science, стр. 331-332. Springer, (2009)Reliability analysis of non repairable systems using stochastic Petri nets., , , , и . FTCS, стр. 90-95. IEEE Computer Society, (1988)A Statistical Clock Synchronization Algorithm for Anisotropic Networks., , и . SRDS, стр. 42-51. IEEE Computer Society, (1991)