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Utilizing Data Mining for Predictive Modeling of Colorectal Cancer Using Electronic Medical Records.

, , , и . Brain Informatics and Health, том 8609 из Lecture Notes in Computer Science, стр. 132-141. Springer, (2014)

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Evaluating Neural Text Simplification in the Medical Domain., , и . WWW, стр. 3286-3292. ACM, (2019)Domain-Independent Quality Measures for Crowd Truth Disagreement., , , и . DeRiVE@ISWC, том 1123 из CEUR Workshop Proceedings, стр. 2-13. CEUR-WS.org, (2013)CrowdTruth: Machine-Human Computation Framework for Harnessing Disagreement in Gathering Annotated Data., , , , , , , , и . ISWC (2), том 8797 из Lecture Notes in Computer Science, стр. 486-504. Springer, (2014)Normalization of Long-tail Adverse Drug Reactions in Social Media., , , , , и . LOUHI@EMNLP, стр. 49-58. Association for Computational Linguistics, (2020)What do You Mean, Doctor? A Knowledge-based Approach for Word Sense Disambiguation of Medical Terminology., , , и . HEALTHINF, стр. 273-280. SCITEPRESS, (2021)"Dr. Detective": combining gamification techniques and crowdsourcing to create a gold standard in medical text., , , , и . CrowdSem, том 1030 из CEUR Workshop Proceedings, стр. 16-31. CEUR-WS.org, (2013)Enabling protocol-based medical critiquing., , и . MIE, том 124 из Studies in Health Technology and Informatics, стр. 471-476. IOS Press, (2006)The Inclusive Enterprise: Vision and Roadmap., , , и . ICWE, том 9114 из Lecture Notes in Computer Science, стр. 621-624. Springer, (2015)Language Identification for Short Medical Texts., , , и . HEALTHINF, стр. 399-406. SCITEPRESS, (2020)Work and Play: An Experiment in Enterprise Gamification., , , и . CSCW, стр. 345-357. ACM, (2016)