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Connected everyday lab., и . Interactions, 23 (4): 18-21 (2016)Things that help out: designing smart wearables as partners in stress management., , , , и . AI Soc., 36 (1): 251-261 (2021)Designing Persuasive Interactive Environments., , , , , , и . AmI, том 7683 из Lecture Notes in Computer Science, стр. 455-456. Springer, (2012)Cinematic Prototyping: Exploring Future Interactions without Prototyping Technology., , , , , и . CHI Extended Abstracts, ACM, (2018)Beagle: A Stimulating Quest Throughout the Hospital., , и . IDC, стр. 518-523. ACM, (2016)Understanding Autonomy, Animism and Presence as a Design Strategy for Behavior Change., , , и . Conference on Designing Interactive Systems (Companion Volume), стр. 1-6. ACM, (2017)Expressive/Sensitive: Full Day Workshop at DIS 2020., , , , , и . Conference on Designing Interactive Systems (Companion Volume), стр. 421-424. ACM, (2020)Making Tactful Objects for Sensitive Settings: A Research through Design Process., , и . NordiCHI, стр. 54:1-54:7. ACM, (2020)Exploring sociality and engagement in play through game-control distribution., , и . AI Soc., 25 (2): 193-201 (2010)Product behavior and appearance effects on experienced engagement during experiential and goal-directed tasks., , и . DPPI, стр. 181-193. ACM, (2007)