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Другие публикации лиц с тем же именем

Data Encription in an Electronic Ballot Box., , и . SBCCI, стр. 156-160. IEEE Computer Society, (2001)A Data Analysis of Player in World of Warcraft Using Game Data Mining., , , и . SBGames, стр. 1-9. IEEE Computer Society, (2017)Signal Processing Domain Application Mapping on the Brick Reconfigurable Array., и . ReConFig, стр. 356-361. IEEE Computer Society, (2009)Hardware-Based Fast Hybrid Morphological Reconstruction., , , , , , и . IEEE Des. Test, 37 (3): 30-39 (2020)IDCT Design for JPEG Decompression in an Electronic Ballot Box., и . SBCCI, стр. 232-236. IEEE Computer Society, (2001)A game engine for building ubigames., , , , и . NETGAMES, стр. 1-3. IEEE, (2014)BRICK: a multi-context expression grained reconfigurable architecture., , и . SBCCI, ACM, (2009)Analysis of Clustering Techniques in MMOG with Restricted Data: The Case of Final Fantasy XIV., , , , и . HCI (21), том 12201 из Lecture Notes in Computer Science, стр. 586-604. Springer, (2020)Computational Cost Reduction in Learned Transform Classifications., , , , , , и . CoRR, (2015)JPEG Decoding in an Electronic Voting Machine., , , и . SBCCI, стр. 177-184. IEEE Computer Society, (2000)