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Explicit domain modelling in video games., , , и . FDG, стр. 99-106. ACM, (2011)Case-Based Recommendation for Online Judges Using Learning Itineraries., , , и . ICCBR, том 10339 из Lecture Notes in Computer Science, стр. 315-329. Springer, (2017)Programming by Demonstration in Complex 3D Game., , , и . CoSECivi, том 1682 из CEUR Workshop Proceedings, стр. 101-112. CEUR-WS.org, (2016)Combining Expert Knowledge and Learning from Demonstration in Real-Time Strategy Games., , , , и . ICCBR, том 6880 из Lecture Notes in Computer Science, стр. 181-195. Springer, (2011)Liquid Snake: a test environment for video game testing agents., , , и . CEV, том 3305 из CEUR Workshop Proceedings, CEUR-WS.org, (2022)Similarity Metrics from Social Network Analysis for Content Recommender Systems., , , и . ICCBR, том 9969 из Lecture Notes in Computer Science, стр. 203-217. Springer, (2016)Javy: Virtual Environment for Case-Based Teaching of Java Virtual Machine., , и . KES, том 2773 из Lecture Notes in Computer Science, стр. 906-913. Springer, (2003)Active Learning in Interactive Simulations., , и . Inteligencia Artif., 11 (33): 25-36 (2007)Game-Driven Intelligent Tutoring Systems, , и . ICEC'04: Proc. Int'l Conf. on Entertainment Computing, стр. 108--113. Springer, (2004)Game-Based Learning as a New Domain for Case-Based Reasoning., , и . ICCBR Workshops, стр. 175-184. (2005)