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Другие публикации лиц с тем же именем

Intellectual disability and e-accessibility- Raising awareness of web accessibility's invisible community., , и . ICTA, стр. 23-32. (2009)Working with Nature's Lag: Initial Design Lessons for Slow Biotic Games., , , , и . FDG, стр. 29:1-29:4. ACM, (2020)Pervasive, Persuasive eLearning: Modeling the Pervasive Learning Space.. PerCom Workshops, стр. 332-336. IEEE Computer Society, (2005)A new mould rush: designing for a slow bio-digital game driven by living micro-organisms., , , и . FDG, стр. 10:1-10:9. ACM, (2018)Intellectual Disability and Game Accessibility Abstract.. DiGRA Conference, Digital Games Research Association, (2009)Microbial Integration on Player Experience of Hybrid Bio-digital Games., , , , и . INTETAIN, том 273 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 148-159. Springer, (2018)From Theory to Practice: On Designing a Pervasive Learning Game.. PerCom Workshops, стр. 211-215. IEEE Computer Society, (2006)