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Ride N' Rhythm, Bike as an Embodied Musical Instrument to Improve Music Perception for Young Children., , и . CoRR, (2019)Frustrating Interaction Design of AS IF, an Embodied Interaction Game for Perspective Taking Towards Physical Limitations., , , , и . HCI (30), том 714 из Communications in Computer and Information Science, стр. 192-198. Springer, (2017)Evaluating Explainable AI on a Multi-Modal Medical Imaging Task: Can Existing Algorithms Fulfill Clinical Requirements?, , и . AAAI, стр. 11945-11953. AAAI Press, (2022)Invisible Users: Uncovering End-Users' Requirements for Explainable AI via Explanation Forms and Goals., , , , и . CoRR, (2023)Serious game for serious disease: Diminishing stigma of depression via game experience., , и . GEM, стр. 1-2. IEEE, (2015)A Case Study: Chronic Pain Patients' Preferences for Virtual Reality Games for Pain Distraction., , , , , и . HCI (10), том 10910 из Lecture Notes in Computer Science, стр. 3-11. Springer, (2018)Encouraging physical activity with a game-based mobile application: FitPet., , , и . GEM, стр. 1-2. IEEE, (2015)A Virtual Reality Game for Chronic Pain Management: A Randomized, Controlled Clinical Study., , , , и . MMVR, том 220 из Studies in Health Technology and Informatics, стр. 154-160. IOS Press, (2016)Automatic Prediction of Cybersickness for Virtual Reality Games., , , и . GEM, стр. 1-9. IEEE, (2018)The design and evaluation of a body-sensing video game to foster empathy towards chronic pain patients., , , , и . PervasiveHealth, стр. 244-250. ACM, (2017)