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Designing a gamified social platform for people living with dementia and their live-in family caregivers., , , , , , , , и . PETRA, стр. 476-481. ACM, (2018)Knowledge-Based Management and Reasoning on Cultural and Natural Touristic Routes., , , , , , , , , и 1 other автор(ы). AIAI (1), том 583 из IFIP Advances in Information and Communication Technology, стр. 355-367. Springer, (2020)A unified cloud-based framework for AAL services provision to elderly with cognitive impairments., , , и . CogInfoCom, стр. 145-150. IEEE, (2016)A novel accessibility assessment framework for the elderly: evaluation in a case study on office design., , и . PervasiveHealth, стр. 366-369. ICST, (2014)Simulation-Based Accessibility Evaluation of Graphical User Interfaces Using Virtual User Models., , и . HCI (4), том 8513 из Lecture Notes in Computer Science, стр. 288-298. Springer, (2014)A novel social gamified collaboration platform enriched with shop-floor data and feedback for the improvement of the productivity, safety and engagement in factories., , , , , , , , , и 1 other автор(ы). Comput. Ind. Eng., (2020)A Blockchain Platform in Connected Medical-Device Environments: Trustworthy technology to guard against cyberthreats., , , и . IEEE Consumer Electron. Mag., 8 (4): 50-55 (2019)A Mobile-Based Multimodal Framework for Pervasive Health Monitoring., , , , , , , , , и 2 other автор(ы). PerCom Workshops, стр. 194-199. IEEE, (2021)A Gamification Engine Architecture for Enhancing Behavioral Change Support Systems., , , , , , и . PETRA, стр. 482-489. ACM, (2018)Usability Evaluation of Virtual Museums' Interfaces Visualization Technologies., , , , и . HCI (17), том 8526 из Lecture Notes in Computer Science, стр. 124-133. Springer, (2014)