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Modelling frame losses in a parallel Alternate Frame Rendering system with a Computational Best-effort Scheme., , , , и . Comput. Graph., (2016)Prototyping flexible touch screen devices using collocated haptic-graphic elastic-object deformation on the GPU., , , и . Virtual Reality, 16 (1): 33-43 (2012)Estimation of Volume Rendering Efficiency with GPU in a Parallel Distributed Environment., , , , , и . ICCS, том 18 из Procedia Computer Science, стр. 1402-1411. Elsevier, (2013)Comparison of Algorithms for Haptic Interaction With Isosurfaces Extracted From Volumetric Datasets., , и . J. Comput. Inf. Sci. Eng., (2012)Automating the Extraction of 3D Models from Medical Images for Virtual Reality and Haptic Simulations., , и . CASE, стр. 152-157. IEEE, (2007)Haptic interaction with volumetric datasets using surface-based haptic libraries., , и . HAPTICS, стр. 243-250. IEEE Computer Society, (2010)GPU-based elastic-object deformation for enhancement of existing haptic applications., , и . CASE, стр. 146-151. IEEE, (2007)Virtual Reality and Haptic Interface for Cellular Injection Simulation., , и . MMVR, том 125 из Studies in Health Technology and Informatics, стр. 37-39. IOS Press, (2007)