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A Usability Score for Mobile Phone Applications Based on Heuristics., , , , , , и . IJMHCI, 8 (1): 23-58 (2016)MEEGA+: Um Modelo para a Avaliação de Jogos Educacionais para o ensino de Computação., , и . Revista Brasileira de Informática na Educ., 27 (3): 52-81 (2019)Automated assessment of visual aesthetics of Android user interfaces with deep learning., , , , , и . IHC, стр. 8:1-8:11. ACM, (2022)A Deep Learning Model for the Assessment of the Visual Aesthetics of Mobile User Interfaces., , , , , и . J. Braz. Comput. Soc., 30 (1): 102-115 (2024)Comparing Scales for the Assessment of Visual Aesthetics of Mobile GUIs Through Human Judgments., , и . Int. J. Mob. Hum. Comput. Interact., 14 (1): 1-28 (2022)SCRUMIA - An educational game for teaching SCRUM in computing courses., , и . J. Syst. Softw., 86 (10): 2675-2687 (2013)A Model for the Evaluation of Educational Games for Teaching Software Engineering., , и . SBES, стр. 194-203. IEEE Computer Society, (2011)A Large-Scale Evaluation of a Model for the Evaluation of Games for Teaching Software Engineering., , и . ICSE-SEET, стр. 180-189. IEEE Computer Society, (2017)Assessment of visual aesthetics through human judgments: a systematic mapping., , и . IHC, стр. 7:1-7:14. ACM, (2022)Improvements in bASES21: 21st-Century Skills Assessment Model to K12., , , , , и . CSEDU (1), стр. 297-307. SCITEPRESS, (2020)