From post

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Users' Perceptions of a Digital Stress Self-monitoring Application: Research Insights to Design a Practical Innovation., , , , , и . HCI (7), том 13308 из Lecture Notes in Computer Science, стр. 325-341. Springer, (2022)ExperienceDNA - A Framework to Conduct and Analyse User Tests in VR Using the Wizard-of-Oz Methodology., , , , , , , , и . HCI (20), том 12781 из Lecture Notes in Computer Science, стр. 171-186. Springer, (2021)The development of a free stereopsis test for active shutter displays., и . QoMEX, стр. 26-27. IEEE, (2013)Fake People, Real Effects - The Presence of Virtual Onlookers Can Impair Performance and Learning., , , , , , , , и . HCI (10), том 12190 из Lecture Notes in Computer Science, стр. 440-452. Springer, (2020)Intersecting realms: a cross-disciplinary examination of VR quality of experience research., , , и . Virtual Real., 28 (3): 135 (сентября 2024)CaliBrainVR: Using Psycho-physiological Measures to Calibrate Virtual Reality Training., , , , , , и . QoMEX, стр. 123-126. IEEE, (2023)Smooth Operator - A Virtual Environment to Prototype and Analyse Operator Support in CCTV Surveillance Rooms., , , , , , , , , и . HCI (38), том 1420 из Communications in Computer and Information Science, стр. 233-240. Springer, (2021)Do Not Disturb: Psychophysiological Correlates of Boredom, Flow and Frustration During VR Gaming., , , , , , , , , и . HCI (15), том 10915 из Lecture Notes in Computer Science, стр. 101-119. Springer, (2018)Seeing is Believing: The Effect of Video Quality on Quality of Experience in Virtual Reality., , , , и . QoMEX, стр. 1-4. IEEE, (2020)Performance of Four Subjective Video Quality Assessment Protocols and Impact of Different Rating Preprocessing and Analysis Methods., , , , , и . IEEE J. Sel. Top. Signal Process., 11 (1): 48-63 (2017)