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Mastering 2048 With Delayed Temporal Coherence Learning, Multistage Weight Promotion, Redundant Encoding, and Carousel Shaping.. IEEE Trans. Games, 10 (1): 3-14 (2018)On selecting the best individual in noisy environments., и . GECCO, стр. 961-968. ACM, (2008)Mastering $2048$ with Delayed Temporal Coherence Learning, Multi-State Weight Promotion, Redundant Encoding and Carousel Shaping.. CoRR, (2016)Winning Ant Wars: Evolving a Human-Competitive Game Strategy Using Fitnessless Selection, , и . Genetic Programming, том 4971 из Lecture Notes in Computer Science, Springer Berlin / Heidelberg, 10.1007/978-3-540-78671-9_2.(2008)Model-Based Active Exploration., , и . ICML, том 97 из Proceedings of Machine Learning Research, стр. 5779-5788. PMLR, (2019)Formal Analysis, Hardness, and Algorithms for Extracting Internal Structure of Test-Based Problems., и . Evol. Comput., 19 (4): 639-671 (2011)Improving coevolution by random sampling., , , и . GECCO, стр. 1141-1148. ACM, (2013)Fitnessless coevolution., , и . GECCO, стр. 355-362. ACM, (2008)Coevolutionary CMA-ES for Knowledge-Free Learning of Game Position Evaluation., и . IEEE Trans. Comput. Intellig. and AI in Games, 8 (4): 389-401 (2016)ViZDoom Competitions: Playing Doom from Pixels., , и . CoRR, (2018)