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MoodlePeers: Automatisierte Lerngruppenbildung auf Grundlage psychologischer Merkmalsausprägungen in E-Learning-Systemen., , , и . DeLFI, том P-262 из LNI, стр. 233-244. GI, (2016)Mit G/P/S durch die Welt der spielbasierten Lernanwendungen und Serious Games für IT-Sicherheit., и . DeLFI, том P-297 из LNI, стр. 317-318. Gesellschaft für Informatik e.V., (2019)KI-gestützte Studienverlaufsplanung und -analyse mit AIStudyBuddy., , , , , и . DELFI Workshops, стр. 606. Gesellschaft für Informatik e.V., (2023)Supporting Gamification with an Interactive Gamification Analytics Tool (IGAT)., , , и . EC-TEL, том 12315 из Lecture Notes in Computer Science, стр. 461-466. Springer, (2020)Interactive Gamification Analytics Tool (IGAT)., , , и . GALA, том 12517 из Lecture Notes in Computer Science, стр. 57-68. Springer, (2020)Adaptive Buttons für zielgruppengerechtes App Design., , и . MuC (Workshopband), Gesellschaft für Informatik e.V., (2018)Teaching Defence Against the Dark Arts Using Game-Based Learning: A Review of Learning Games for Cybersecurity Education., и . CSEDU (Selected Papers), том 1220 из Communications in Computer and Information Science, стр. 71-87. Springer, (2019)Towards Multi-touch Learning Applications in Collaborative Education., , и . PerDis, стр. 35:1-35:2. ACM, (2018)A Modular Architecture for Personalized Learning Content in Anti-Phishing Learning Games., , , и . Software Engineering (Satellite Events), том 2814 из CEUR Workshop Proceedings, CEUR-WS.org, (2021)MTLG - Helping students and teachers creating and analysing simulations and games from a didactical and technical perspective., , , , и . DeLFI, том P-297 из LNI, стр. 319-320. Gesellschaft für Informatik e.V., (2019)