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A Systematic Evaluation of Multi-Sensor Array Configurations for SLAM Tracking with Agile Movements., , , , и . VR, стр. 1231-1232. IEEE, (2019)A discussion of cybersickness in virtual environments.. ACM SIGCHI Bull., 32 (1): 47-56 (2000)Effective 2D Stroke-based Gesture Augmentation for RNNs., , , и . CHI, стр. 282:1-282:13. ACM, (2023)Automatic Improper Loading Posture Detection and Correction Utilizing Electrical Muscle Stimulation., , , и . CHI, стр. 319:1-319:18. ACM, (2023)Evaluating the Impact of 2D vs. 3D Building Plans for Fireground Incident Command Decision-Making., , , и . ISCRAM, стр. 824-835. ISCRAM Digital Library, (2022)3D User Interfaces: Theory and Practice, , , , и . (2017)A Comparison of Desktop and Augmented Reality Scenario Based Training Authoring Tools., , , , , , и . ISMAR, стр. 339-350. IEEE, (2019)Exploring Human-to-Human Telepresence and the Use of Vibro-Tactile Commands to Guide Human Streamers., , , , и . HCI (9), том 12770 из Lecture Notes in Computer Science, стр. 183-202. Springer, (2021)An Exploration of The Effects of Head-Centric Rest Frames On Egocentric Distance Judgments in VR., , , и . ISMAR, стр. 263-272. IEEE, (2023)Bibliography.. SIGGRAPH Courses, стр. 48. ACM, (2007)