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Другие публикации лиц с тем же именем

Image Colorization Using a Deep Convolutional Neural Network., , и . CoRR, (2016)Extended Hierarchical Task Network Planning for Interactive Comedy., , и . PRIMA, том 2891 из Lecture Notes in Computer Science, стр. 205-213. Springer, (2003)Analysis of User Trajectories Based on Data Distribution and State Transition: a Case Study with a Massively Multiplayer Online Game Angel Love Online., , и . GAMEON, стр. 56-62. EUROSIS, (2009)An Analysis of Fighting Game AIs Having a Persona., , , и . GCCE, стр. 590-591. IEEE, (2018)Applying Hybrid Reward Architecture to a Fighting Game AI., , , , и . CIG, стр. 1-4. IEEE, (2018)Position-based reinforcement learning biased MCTS for General Video Game Playing., , , и . CIG, стр. 1-8. IEEE, (2016)Integrating surrogate evaluation model and asynchronous evolution in multi-objective evolutionary algorithm for expensive and different evaluation time., , и . GECCO (Companion), стр. 1833-1840. ACM, (2017)Potential flows for controlling scout units in StarCraft., , и . CIG, стр. 1-7. IEEE, (2013)Analysis of Relation between Prediction Accuracy of Surrogate Model and Search Performance on Extreme Learning Machine Assisted MOEA/D., , и . SICE, стр. 820-825. IEEE, (2020)Interleaving Generation Evolutionary Algorithm with Precedence Evaluation of Tentative Offspring., , , и . SICE, стр. 832-837. IEEE, (2020)