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Gamification Framework for Management Practice., , и . J. Inf. Sci. Eng., 37 (5): 1109-1133 (2021)Data Science Projects in Pharmaceutical Industry., , , , , и . J. Inf. Sci. Eng., 37 (5): 1135-1152 (2021)Business Intelligence Applied to Human Resources Management., и . WorldCIST (2), том 354 из Advances in Intelligent Systems and Computing, стр. 105-113. Springer, (2015)IT as a Driver for New Business.. WorldCIST (1), том 444 из Advances in Intelligent Systems and Computing, стр. 535-545. Springer, (2016)Project Management in 2016 Olympic Games., , и . WorldCIST (1), том 444 из Advances in Intelligent Systems and Computing, стр. 511-521. Springer, (2016)Knowledge Integration in Problem Solving Processes: A Case Study - Perceptions of Workers.. Int. J. Syst. Serv. Oriented Eng., 4 (4): 1-18 (2014)Game Based Learning Improving Leadership Skills., и . EAI Endorsed Trans. Serious Games, 1 (3): e2 (2014)Employer Branding Applied to SMEs: A Pioneering Model Proposal for Attracting and Retaining Talent., , , , , , , и . Inf., 11 (12): 574 (2020)Employee knowledge profiles - a mixed-research methods approach., и . Inf. Syst. Frontiers, 18 (6): 1103-1117 (2016)Big data analytics on patents for innovation public policies., , , , и . Expert Syst. J. Knowl. Eng., (2023)