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Can the Generation of Test Cases for Unit Testing be Automated with Rules?, , и . ICAISC (2), том 8468 из Lecture Notes in Computer Science, стр. 536-547. Springer, (2014)Bartle Taxonomy-based Game for Affective and Personality Computing Research., , и . MRC@IJCAI, том 2995 из CEUR Workshop Proceedings, стр. 51-55. CEUR-WS.org, (2021)Towards the Development of Sensor Platform for Processing Physiological Data from Wearable Sensors., , , , и . ICAISC (2), том 10842 из Lecture Notes in Computer Science, стр. 168-178. Springer, (2018)Development of Mobile Platform for Affect Interpretation. Current Progress., , , и . AfCAI, том 2166 из CEUR Workshop Proceedings, CEUR-WS.org, (2018)Affective Design Patterns in Computer Games. Scrollrunner Case Study., , , и . FedCSIS (Communication Papers), том 13 из Annals of Computer Science and Information Systems, стр. 345-352. (2017)Human-in-the-Loop for Personality Dynamics: Proposal of a New Research Approach., , , и . IWINAC, том 14674 из Lecture Notes in Computer Science, стр. 455-464. Springer, (2024)Semantic Annotations for Mediation of Complex Rule Systems., , , и . ICAISC (2), том 10246 из Lecture Notes in Computer Science, стр. 623-634. Springer, (2017)Analysis and Use of the Emotional Context with Wearable Devices for Games and Intelligent Assistants., , , , и . Sensors, 19 (11): 2509 (2019)The BIRAFFE2 Experiment. Study in Bio-Reactions and Faces for Emotion-based Personalization for AI Systems., , , , и . CoRR, (2020)Evaluation of Selected APIs for Emotion Recognition from Facial Expressions., , и . IWINAC (1), том 13259 из Lecture Notes in Computer Science, стр. 65-74. Springer, (2022)