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The Multi-Agent Reinforcement Learning in MalmÖ (MARLÖ) Competition., , , , , , , и . CoRR, (2019)VERTIGØ: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAI., , и . AIIDE, стр. 265-267. AAAI Press, (2018)Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best., , , , , , и . CoRR, (2019)Automatic game tuning for strategic diversity., , , и . CEEC, стр. 195-200. IEEE, (2017)Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods., , и . AAAI, стр. 1691-1698. AAAI Press, (2019)A Local Approach to Forward Model Learning: Results on the Game of Life Game., , , , , , , , и . CoG, стр. 1-8. IEEE, (2019)Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing., , , , и . CoG, стр. 367-374. IEEE, (2020)General Video Game for 2 players: Framework and competition., , и . CEEC, стр. 186-191. IEEE, (2016)Learning Local Forward Models on Unforgiving Games., , , , , и . CoG, стр. 1-4. IEEE, (2019)General Win Prediction from Agent Experience., , и . CIG, стр. 1-8. IEEE, (2018)