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Другие публикации лиц с тем же именем

Power and control of games: children as the actors of game cultures., и . DiGRA Conference, (2003)Morphome: a constructive field study of proactive information technology in the home., , , , , , и . Conference on Designing Interactive Systems, стр. 179-188. ACM, (2006)Living in metamorphosis: proactive computing in the home environment., , и . Interactions, 12 (4): 28-31 (2005)A case study in pervasive game design: the songs of north., , , , , и . NordiCHI, стр. 413-416. ACM, (2004)The Pokémon GO Experience: A Location-Based Augmented Reality Mobile Game Goes Mainstream., , , , , и . CHI, стр. 2493-2498. ACM, (2017)Goofy Mus, Grumpy Mur and Dirty Muf: Talking Playful Seats with Personalities., , , , и . Advances in Computer Entertainment (Workshops), стр. 9:1-9:4. ACM, (2014)Living in a zoo: bringing user experiences with technology to life., , и . NordiCHI, стр. 373-376. ACM, (2004)Designing sound for a pervasive mobile game., , , , , и . Advances in Computer Entertainment Technology, стр. 110-116. ACM, (2005)Challenges for pervasive mobile game design: examining players' emotional responses., и . Advances in Computer Entertainment Technology, стр. 371-372. ACM, (2005)Need for Perspective: Introducing the Special Issue "Reflecting and Evaluating Game Studies"., и . Games Cult., 12 (6): 495-498 (2017)