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A Language for Modeling Cultural Norms, Biases and Stereotypes for Human Behavior Models, , , , и . Proceedings of the 17th Conference on Behavior Representation in Modeling and Simulation (BRIMS), (2008)Creating densely populated virtual environments., , , и . AAMAS, стр. 265. IFAAMAS, (2007)Guest Editor's Introduction: Interactive Narrative.. IEEE Computer Graphics and Applications, 26 (3): 20-21 (2006)Perceptually driven cognitive mapping of urban environments., , и . AAMAS, стр. 1389-1390. ACM, (2002)Increasing Replayability with Deliberative and Reactive Planning., , , , и . AIIDE, стр. 135-140. AAAI Press, (2005)Learning Hierarchical Performance Knowledge by Observation., и . ICML, стр. 229-238. Morgan Kaufmann, (1999)Human-Level AI's Killer Application: Interactive Computer Games, и . Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on Innovative Applications of Artificial Intelligence, стр. 1171--1178. (2001)An explainable artificial intelligence system for small-unit tactical behavior, , и . IAAI'04: Proc. 16th Conf. on Innovative Applications of Artificial Intelligence, стр. 900--907. San Jose, CA, USA, AAAI Press, (2004)Teaching Negotiation Skills through Practice and Reflection with Virtual Humans., , , , , , и . Simul., 82 (11): 685-701 (2006)Reflective Tutoring for Immersive Simulation., , , , , и . Intelligent Tutoring Systems, том 4053 из Lecture Notes in Computer Science, стр. 732-734. Springer, (2006)