From post

Cooperative Building of Multiple Points-of-View Topic Maps with Hypertopic.

, , и . TMRA, том 4999 из Lecture Notes in Computer Science, стр. 154-159. Springer, (2007)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Should I Be Aware of the Information of Other Actors - Transversal Communication in Crisis Management., , и . KMIS, стр. 212-219. SciTePress, (2014)Vers un système de taguage iconique basé sur Hypertopic., и . IC, стр. 335-350. (2012)Semantically Structured VDL-Based Iconic Tags System., и . HCI (13), том 8016 из Lecture Notes in Computer Science, стр. 465-474. Springer, (2013)From action icon to knowledge icon: Objective-oriented icon taxonomy in computer science., , , , и . Displays, (2015)Vers une cartographie participative basée sur la communication transversale des acteurs dans les situations de crise., , и . IC, стр. 291-294. (2014)Approche cognitive de la co-construction d'un catalogue multi-point de vue et multi-expert., и . EGC, том 1 из Extraction des Connaissances et Apprentissage, стр. 221-226. Hermes Science Publications, (2002)Towards a knowledge-intensive serious game for training emergency medical services., и . ISCRAM, ISCRAM Association, (2013)Dynamic "Participative Rules" in Serious Games, New Ways for Evaluation?, , и . SocInfo, том 7710 из Lecture Notes in Computer Science, стр. 202-215. Springer, (2012)Co-designing a serious game to train Emergency Medical Services., и . CTS, стр. 588-593. IEEE, (2013)Document et modèle pour l'action, une méthode pour le web socio-sémantique. Application à un web 2.0 en développement durable., , и . Document Numérique, 13 (2): 75-96 (2010)