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A hardware-friendly bilateral solver for real-time virtual reality video., , , , , , и . High Performance Graphics, стр. 13:1-13:10. ACM, (2017)Shapes, Paint, and Light.. University of California, Berkeley, USA, (2013)base-search.net (ftcdlib:qt86r7r484).A More General Robust Loss Function.. CoRR, (2017)NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections, , , , , и . (2020)cite arxiv:2008.02268Comment: Project website: https://nerf-w.github.io. Ricardo Martin-Brualla, Noha Radwan, and Mehdi S. M. Sajjadi contributed equally to this work. Updated with results for three additional scenes.NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis, , , , , и . (2020)cite arxiv:2003.08934Comment: ECCV 2020 (oral). Project page with videos and code: http://tancik.com/nerf.ReconFusion: 3D Reconstruction with Diffusion Priors., , , , , , , , , и 1 other автор(ы). CoRR, (2023)Single-Image Lens Flare Removal., , , , , , и . CoRR, (2020)Deformable Neural Radiance Fields., , , , , , и . CoRR, (2020)Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields., , , , , и . ICCV, стр. 5835-5844. IEEE, (2021)NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis., , , , , и . CVPR, стр. 7495-7504. Computer Vision Foundation / IEEE, (2021)