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The Comparison of Solitary and Collaborative Modes of Game-based Learning on Students' Science Learning and Motivation., , и . J. Educ. Technol. Soc., 18 (2): 237-248 (2015)Effects of typographic variables on eye-movement measures in reading Chinese from a screen., , , , и . Behav. Inf. Technol., 30 (6): 797-808 (2011)Laser Drilling of a 7-layer Flexible Printed Circuit Board using a Pulsed Ytterbium Fiber Laser System., , , , и . PHOTOPTICS, стр. 178-184. SCITEPRESS, (2018)SLC and MLC In-Memory-Approximate-Search Solutions in Commercial 48-layer and 96-layer 3D-NAND Flash Memories., , , , , , , , , и 1 other автор(ы). IMW, стр. 1-4. IEEE, (2023)NOR Flash-based Multilevel In-Memory-Searching Architecture for Approximate Computing., , , , , , , и . IMW, стр. 1-4. IEEE, (2022)Experience-independent fingerprint imaging using a dark-field ring light illumination system., , , , и . I2MTC, стр. 1-6. IEEE, (2019)A 104.76-TOPS/W, Spike-Based Convolutional Neural Network Accelerator with Reduced On-Chip Memory Data Flow and Operation Unit Skipping., , , , , и . APCCAS, стр. 41-45. IEEE, (2022)Analysis of Optimal Polarization State Sampling Frequency Applied to Photoelastic Analyzer., , , , , , и . PHOTOPTICS, стр. 106-110. SCITEPRESS, (2022)The Effect of Makey Makey Combined with Tangible Learning on Marine Conservation Outcomes with Attitude, and Learning Satisfaction of Rural Elementary School Students., , и . ICITL, том 14099 из Lecture Notes in Computer Science, стр. 567-576. Springer, (2023)The Effect on Students' Learning Efficacy by Using Self-regulated Learning Combined with Game-Based Learning in Learning Idioms., , и . ICITL, том 13449 из Lecture Notes in Computer Science, стр. 461-470. Springer, (2022)