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Classification of auditory stimuli from EEG signals with a regulated recurrent neural network reservoir., , , , , и . CoRR, (2018)Electroencephalogram (EEG) recordings obtained when simultaneously presenting audio stimulations., , и . (августа 2019)Immersive media experience: a survey of existing methods and tools for human influential factors assessment., , и . Qual. User Exp., (2022)A Neurophysiological Sensor-Equipped Head-Mounted Display for Instrumental QoE Assessment of Immersive Multimedia., , и . QoMEX, стр. 1-6. IEEE, (2018)Instrumenting a virtual reality headset for at-home gamer experience monitoring and behavioural assessment., , и . Frontiers Virtual Real., (2022)Human Influential Factors Assessment During At-Home Gaming with an Instrumented VR Headset., , и . QoMEX, стр. 1-4. IEEE, (2022)EEG Artifact Removal for Improved Automated Lane Change Detection while Driving., , , , , и . SMC, стр. 1076-1080. IEEE, (2018)Saccadic Eye Movement Classification Using ExG Sensors Embedded into a Virtual Reality Headset., , и . SMC, стр. 3494-3498. IEEE, (2020)Quantifying User Behaviour in Multisensory Immersive Experiences., , , , , и . MetroXRAINE, стр. 64-68. IEEE, (2022)Nat(UR)e: Quantifying the Relaxation Potential of Ultra-Reality Multisensory Nature Walk Experiences., , , , , , , и . MetroXRAINE, стр. 459-464. IEEE, (2022)