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Proposing Body Doubling as a Continuum of Space/Time and Mutuality: An Investigation with Neurodivergent Participants., , и . ASSETS, стр. 85:1-85:4. ACM, (2023)Playful Places in Online Playgrounds: An Ethnography of a Minecraft Virtual World for Children with Autism.. University of California, Irvine, USA, (2018)"Do you work for aperture science?": researching and finding the gamer identity in a minecraft community for autistic children.. FDG, стр. 38:1-38:8. ACM, (2019)Social Justice in HCI: A Systematic Literature Review., , , , , , , и . CHI, стр. 512:1-512:33. ACM, (2024)Evaluating a Collaborative iPad Game's Impact on Social Relationships for Children with Autism Spectrum Disorder., , , , , и . ACM Trans. Access. Comput., 7 (1): 3:1-3:18 (2015)A Playful Twist on the Peer Review Process and Methodological Gaslighting., , , и . CHI Extended Abstracts, стр. 410:1-410:11. ACM, (2023)Playing Well Together with a Reward System: Understanding Player Preferences for the PS Trophy System., , и . FDG, стр. 57. ACM, (2024)'You are finally Home': Centering Playful Marginalized Community Values in Designing Online Social Platforms., и . CSCW Companion, стр. 81-85. ACM, (2023)SensoryPaint: a multimodal sensory intervention for children with neurodevelopmental disorders., , , , , и . UbiComp, стр. 873-884. ACM, (2014)Would You Be Mine: Appropriating Minecraft as an Assistive Technology for Youth with Autism., , , , и . ASSETS, стр. 33-41. ACM, (2016)