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A Generalised Quiescence Search Algorithm.. Artif. Intell., 43 (1): 85-98 (1990)First Results from Using Temporal Difference Learning in Shogi., и . Computers and Games, том 1558 из Lecture Notes in Computer Science, стр. 113-125. Springer, (1998)Mating Sequences in the Quiescence Search.. J. Int. Comput. Games Assoc., 7 (3): 133-137 (1984)Learning Piece Values Using Temporal Differences., и . J. Int. Comput. Games Assoc., 20 (3): 147-151 (1997)Minutes of the ICCA Triennial Meeting.. J. Int. Comput. Games Assoc., 22 (3): 171 (1999)The iCCA Treasurer's Report for 1999.. J. Int. Comput. Games Assoc., 23 (1): 62-63 (2000)Heuristic Programming in Artificial Intelligence., и . J. Int. Comput. Games Assoc., 13 (1): 28 (1990)Random Evaluations in Chess., и . J. Int. Comput. Games Assoc., 17 (1): 3-9 (1994)Recent progress in understanding minimax search.. ACM Annual Conference, стр. 164-169. ACM, (1983)Feast and Famine: ICCA Treasurers Report for 1995.. J. Int. Comput. Games Assoc., 19 (2): 133-134 (1996)