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Understanding the ergonomic constraints in designing for touch surfaces., , , , и . MobileHCI, стр. 33:1-33:9. ACM, (2017)Chances and Challenges of Using Assistive Systems in Education., , , и . MuC (Workshopband), Gesellschaft für Informatik e.V., (2017)Just Not The Usual Workplace: Meaningful Gamification in Science., , , и . MuC (Workshopband), Gesellschaft für Informatik e.V., (2018)The Technology-Mediated Reflection Model: Barriers and Assistance in Data-Driven Reflection., , и . CHI, стр. 246:1-246:12. ACM, (2021)RAMPARTS: Supporting Sensemaking with Spatially-Aware Mobile Interactions., , , , , и . CHI, стр. 2447-2460. ACM, (2016)Flow is Not Enough: Understanding the Needs of Advanced Amateur Runners to Design Motivation Technology., , , и . CHI, стр. 2013-2022. ACM, (2015)MaDrone: Using Drones to Facilitate Connectedness Across Geographic Boundaries., , , , , , , , и . iHDI@CHI, том 2617 из CEUR Workshop Proceedings, CEUR-WS.org, (2020)WAVI: improving motion capture calibration using haptic and visual feedback., , , и . MobileHCI, стр. 254-265. ACM, (2016)Brotate and Tribike: Designing Smartphone Control for Cycling., , , , , и . MobileHCI, стр. 23:1-23:12. ACM, (2020)Untangling running: designing for real-life runner experiences., , , и . Interactions, 22 (2): 40-43 (2015)