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Design Considerations for Haptic-Enabled Virtual Reality Simulation for Interactive Learning of Nanoscale Science in Schools.

, , , , , , , и . iLRN, том 1044 из Communications in Computer and Information Science, стр. 56-67. Springer, (2019)

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How Do Novice Older Users Evaluate and Perform Mid-Air Gesture Interaction for the First Time?, и . NordiCHI, стр. 122. ACM, (2016)Investigating familiar interactions to help older adults learn computer applications more easily., и . BCS HCI, стр. 473-478. ACM, (2011)Haptic-enabled collaborative learning in virtual reality for schools., , , , , , , и . Educ. Inf. Technol., 27 (1): 937-960 (2022)Design Considerations for Haptic-Enabled Virtual Reality Simulation for Interactive Learning of Nanoscale Science in Schools., , , , , , , и . iLRN, том 1044 из Communications in Computer and Information Science, стр. 56-67. Springer, (2019)Cursor relocation techniques to help older adults find 'lost' cursors., и . CHI, стр. 863-866. ACM, (2011)A Distributed Approach to Haptic Simulation., , и . TAROS, том 13546 из Lecture Notes in Computer Science, стр. 3-13. Springer, (2022)Well-Being and HCI in Later Life - What Matters?, , , , , , и . HCI (5), том 9735 из Lecture Notes in Computer Science, стр. 445-453. Springer, (2016)General framework for group robotics with applications in mining., , , , , и . Mobile Robots / Telemanipulator and Telepresence Technologies, том 4195 из SPIE Proceedings, стр. 48-56. SPIE, (2000)The use of cursor measures for motion-impaired computer users., , , , и . Universal Access in the Information Society, 2 (1): 18-29 (2002)Effects of Target Expansion on Selection Performance in Older Computer Users., , и . TACCESS, 5 (1): 1:1-1:26 (2013)