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Multiresolution foliage rendering., , , и . CoSECivi, том 2719 из CEUR Workshop Proceedings, стр. 78-90. CEUR-WS.org, (2020)Design of a Game Creation Environment., , , , , , , и . CEIG, стр. 160. Eurographics Association, (2012)Image mapping system for simulating ceramic environments., , , и . Multim. Tools Appl., 79 (5-6): 3261-3283 (2020)Multiresolution Triangle Strips., , , , , и . VIIP, стр. 182-187. ACTA Press, (2001)Real-Time Tree Rendering., , , и . International Conference on Computational Science, том 3039 из Lecture Notes in Computer Science, стр. 173-180. Springer, (2004)Visiting Ancient Rome with a Serious Game., , и . CEIG, стр. 77-80. Eurographics Association, (2019)Virtual Trade Fair: A Multiuser 3D Virtual World for Business., , , , , , и . CW, стр. 208-214. IEEE Computer Society, (2010)A Comparison of Multiresolution Modelling in Real-Time Terrain Visualisation., , , и . ICCSA (2), том 3044 из Lecture Notes in Computer Science, стр. 703-712. Springer, (2004)Multiresolution Modelling Using Connectivity Information., , , , , и . WSCG, стр. 71-78. (2002)Geometric Simplification of Foliage., , , , и . Eurographics (Short Presentations), Eurographics Association, (2002)