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Design Features in Games for Health: Disciplinary and Interdisciplinary Expert Perspectives., , , , и . Conference on Designing Interactive Systems, стр. 69-81. ACM, (2017)Toward a Design Theory of Sleepy Games., , , , , , , и . CHI PLAY (Companion), стр. 631-638. ACM, (2019)Treehouse Dreams: A Game-Based Method for Eliciting Interview Data from Children., , , , , и . CHI PLAY (Companion), стр. 307-314. ACM, (2016)Towards Designing Technology for Classroom Role-Play., , и . CHI PLAY, стр. 241-251. ACM, (2017)The IoT Codex: A Book of Programmable Stickers for Authoring and Composing Embedded Computing Applications., , и . VL/HCC, стр. 1-11. IEEE, (2023)Audience and Streamer Participation at Scale on Twitch., , , , , и . CoRR, (2020)Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions., , , , , и . Trans. Digit. Games Res. Assoc., (2018)Data Detectives: A Tabletop Card Game about Training Data., , , и . ITiCSE (2), стр. 632. ACM, (2022)Mapping Design Spaces for Audience Participation in Game Live Streaming., , , и . CHI, стр. 329:1-329:15. ACM, (2021)Homecoming: Exploring Returns to Long-Term Single Player Games., , , , , , и . CHI, стр. 116:1-116:13. ACM, (2021)