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Fluid integration of rotation and translation., , , и . CHI, стр. 601-610. ACM, (2005)WaaZam!: supporting creative play at a distance in customized video environments., , , , и . CHI, стр. 1197-1206. ACM, (2014)Perspective on and Re-orientation of Physical Proxies in Object-Focused Remote Collaboration., , , , и . CHI, стр. 281. ACM, (2018)Exploring video streams using slit-tear visualizations., , и . CHI Extended Abstracts, стр. 3509-3510. ACM, (2009)Press A to Jump: Design Strategies for Video Game Learnability., и . CHI, стр. 155:1-155:26. ACM, (2022)Route Tapestries: Navigating 360° Virtual Tour Videos Using Slit-Scan Visualizations., , , , , и . UIST, стр. 223-238. ACM, (2021)Poster: Exploring 3D volumetric medical data using mobile devices., , , и . 3DUI, стр. 173-174. IEEE Computer Society, (2014)Shadow reaching: a new perspective on interaction for large displays., , и . UIST, стр. 53-56. ACM, (2007)MultiPresenter: a presentation system for (very) large display surfaces., , и . ACM Multimedia, стр. 519-528. ACM, (2008)Elevating Communication, Collaboration, and Shared Experiences in Mobile Video through Drones., , , , , , , и . Conference on Designing Interactive Systems, стр. 1123-1135. ACM, (2016)