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Другие публикации лиц с тем же именем

Youth Computational Participation in the Wild: Understanding Experience and Equity in Participating and Programming in the Online Scratch Community., , и . TOCE, 17 (3): 15:1-15:22 (2017)Understanding Collaborative Practices in the Scratch Online Community: Patterns of Participation Among Youth Designers., , и . CSCL (1), стр. 200-207. International Society of the Learning Sciences, LuLu, Amazon, (2013)Transgressive Gender Play: Profiles and Portraits of Girl Players in a Tween Virtual World., , и . DiGRA Conference, Digital Games Research Association, (2009)Designing for Massive Engagement in a Tween Community: Participation, Prevention, and Philanthropy in a Virtual Epidemic., , , , , , и . IDC, стр. 365-370. ACM, (2017)Plagues and people: engineering player participation and prevention in a virtual epidemic., , , , и . FDG, стр. 29:1-29:10. ACM, (2017)Designing the Virtual SPIKEY-20 Epidemic: Engaging Youth in Seeking Information and Using Personal Protection., , , , и . IDC, стр. 558-562. ACM, (2021)Stitching the Loop with Electronic Textiles: Promoting Equity in High School Students' Competencies and Perceptions of Computer Science., , , , , , , , и . SIGCSE, стр. 1176-1182. ACM, (2019)Programming in the wild: trends in youth computational participation in the online scratch community., , и . WiPSCE, стр. 2-11. ACM, (2014)