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Science Through Technology Enhanced Play: Designing to Support Reflection Through Play and Embodiment., , , , и . CSCL, International Society of the Learning Sciences, (2015)Learning in embodied activity framework: a sociocultural framework for embodied cognition., , , и . Int. J. Comput. Support. Collab. Learn., 15 (1): 49-87 (2020)Detecting Disruptive Talk in Student Chat-Based Discussion within Collaborative Game-Based Learning Environments., , , , , , , и . LAK, стр. 405-415. ACM, (2021)An AI toolkit to support teacher reflection., , и . Int. J. Artif. Intell. Educ., 33 (3): 635-658 (сентября 2023)Scaffolding Peer Facilitation in Computer-Supported Problem-Based Learning Environments., , , , , и . ICLS, International Society of the Learning Sciences, (2018)Moving Forward: In Search of Synergy Across Diverse Views on the Role of Physical Movement in Design for STEM Education., , , , , , , , , и 10 other автор(ы). ICLS, International Society of the Learning Sciences, (2018)Supporting Collaboration: From Learning Analytics to Teacher Dashboards., , , , , и . ICLS, International Society of the Learning Sciences, (2020)Blending Play and Inquiry in Augmented Reality: A Comparison of Playing a Video Game to Playing Within a Participatory Model., , , , , , , , и . ICLS, International Society of the Learning Sciences, (2016)Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning., , , , , , , и . ICIDS, том 11869 из Lecture Notes in Computer Science, стр. 86-100. Springer, (2019)Dialogic intervisualizing in multimodal inquiry., , , , и . Int. J. Comput. Support. Collab. Learn., 15 (3): 283-318 (2020)