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Geometric Network Creation Games., , , и . SPAA, стр. 323-332. ACM, (2019)Fair Tree Connection Games with Topology-Dependent Edge Cost., , , , и . FSTTCS, том 182 из LIPIcs, стр. 15:1-15:15. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2020)Flow-Based Network Creation Games., , , и . IJCAI, стр. 139-145. ijcai.org, (2020)Scheduled for July 2020, Yokohama, Japan, postponed due to the Corona pandemic..Social Distancing Network Creation., , , и . ICALP, том 229 из LIPIcs, стр. 62:1-62:21. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2022)Selfish Creation of Social Networks., , , , и . AAAI, стр. 5185-5193. AAAI Press, (2021)Selfish Creation of Realistic Networks. University of Potsdam, Germany, (2022)base-search.net (ftubpotsdam:oai:kobv.de-opus4-uni-potsdam:54814).Destructiveness of Lexicographic Parsimony Pressure and Alleviation by a Concatenation Crossover in Genetic Programming., , , и . PPSN (2), том 11102 из Lecture Notes in Computer Science, стр. 42-54. Springer, (2018)Selfish Creation of Social Networks., , , , и . CoRR, (2020)Efficiency and Stability in Euclidean Network Design., , , , , , , и . SPAA, стр. 232-242. ACM, (2021)Network Creation with Homophilic Agents., , и . IJCAI, стр. 151-157. ijcai.org, (2022)