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What Quality Control Mechanisms do We Need for High-Quality Crowd Work?, , , и . IEEE Access, (2022)WuppDi! - Supporting Physiotherapy of Parkinson's Disease Patients via Motion-based Gaming., , , , , , , , , и 4 other автор(ы). MuC, стр. 469-478. Oldenbourg Verlag, (2011)Is Quality Control Pointless?, , , и . HICSS, стр. 1-10. ScholarSpace, (2019)Frontiers of a paradigm: exploring human computation with digital games., , , и . HCOMP@KDD, стр. 22-25. ACM, (2010)Automated Integration of Remote Terminal Units via IEC Protocol with the Module Type Package., , , , , и . ETFA, стр. 1-8. IEEE, (2022)Connecting Collaborative & Crowd Work with Online Education., , , , , , , , и . CSCW Companion, стр. 313-318. ACM, (2015)Strategies of Naive Software Reverse Engineering: A Qualitative Analysis., , и . AHFE (10), том 268 из Lecture Notes in Networks and Systems, стр. 232-237. Springer, (2021)Concept for printed ferroelectric sensors on coated metallic substrates., , , , , , и . IEEE SENSORS, стр. 1-3. IEEE, (2016)Teaching Serious Games., , , и . MuC (Workshopband), стр. 391-396. Universitätsverlag Chemnitz, (2011)Mobile Game User Research: The World as Your Lab?, , и . CoRR, (2020)