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Is It Possible to Build Dramatically Compelling Interactive Digital Entertainment (in the form, e.g., of computer games)?. Game Stud., (2001)Can Phronetic Robots Be Engineered by Computational Logicians? No … and Yes.. Robophilosophy/TRANSOR, том 290 из Frontiers in Artificial Intelligence and Applications, стр. 3-6. IOS Press, (2016)"Pulling it All Together" via Psychometric AI., и . AAAI Technical Report (1), FS-04-01, стр. 9-16. AAAI Press, (2004)Clarifying the Logic of Anti-Computationalism: Reply to Hauser.. Minds and Machines, 10 (1): 111-113 (2000)computation, among other things, is beneath us.. Minds and Machines, 4 (4): 469-488 (1994)In Defense of Hyper-Logicist AI., и . IJCAI, стр. 1066-1072. Morgan Kaufmann, (1991)Real robots that pass human tests of self-consciousness., , , , и . RO-MAN, стр. 498-504. IEEE, (2015)Provability-Based Semantic Interoperability Via Translation Graphs., , и . ER Workshops, том 4802 из Lecture Notes in Computer Science, стр. 180-189. Springer, (2007)Metareasoning for Multi-agent Epistemic Logics., и . CLIMA, том 3487 из Lecture Notes in Computer Science, стр. 111-125. Springer, (2004)P = NP, и . arXiv:cs 0406056, (2004)