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Turn-It-Up: Rendering Resistance for Knobs in Virtual Reality through Undetectable Pseudo-Haptics., , , , , и . UIST, стр. 11:1-11:10. ACM, (2023)STIC - Sensory and Tactile Improved Cane., , , , и . MuC, стр. 765-769. GI / ACM, (2019)Word saber: an effective and fun VR vocabulary learning game., , , , , , , и . MuC, стр. 145-154. ACM, (2020)Beyond the Blink: Investigating Combined Saccadic & Blink-Suppressed Hand Redirection in Virtual Reality., , , , и . CHI, стр. 750:1-750:14. ACM, (2024)Walking by Cycling: A Novel In-Place Locomotion User Interface for Seated Virtual Reality Experiences., , , и . CHI, стр. 1-12. ACM, (2020)Induce a Blink of the Eye: Evaluating Techniques for Triggering Eye Blinks in Virtual Reality., , , , и . CHI, стр. 256:1-256:12. ACM, (2023)The Staircase Procedure Toolkit: Psychophysical Detection Threshold Experiments Made Easy., , , , и . VRST, стр. 86:1-86:2. ACM, (2023)An Active Tangible Device for Multitouch-Display Interaction., , и . MuC, стр. 439-444. GI / ACM, (2019)KiVR Sports: Influencing the Users Physical Activity in VR by using Audiovisual Stimuli in Exergames., , , , , , , и . MuC, стр. 777-781. GI / ACM, (2019)Redirecting Rays: Evaluation of Assistive Raycasting Techniques in Virtual Reality., , , и . VRST, стр. 38:1-38:11. ACM, (2023)