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Information visualisation utilising 3D computer game engines case study: a source code comprehension tool., , , и . CHINZ, том 94 из ACM International Conference Proceeding Series, стр. 53-60. ACM, (2005)Subsuming Methods: Finding New Optimisation Opportunities in Object-Oriented Software., , , и . ICPE, стр. 175-186. ACM, (2015)A Generic Technique for Domain-Specific Visual Language Model Refactoring to Patterns., , и . ECEASST, (2010)Providing Integrated Support for Multiple Development Notations, и . CAiSE, том 932 из Lecture Notes in Computer Science, стр. 255-268. Springer, (1995)Generating Reusable Visual Notations Using Model Transformation., , и . International Journal of Software Engineering and Knowledge Engineering, 25 (2): 277-306 (2015)Building Digital Ink Recognizers Using Data Mining: Distinguishing between Text and Shapes in Hand Drawn Diagrams., , , и . IEA/AIE (1), том 6096 из Lecture Notes in Computer Science, стр. 358-367. Springer, (2010)Building Multi-Device, Component-based, Thin-client Groupware: Issues and Experiences., , и . AUIC, том 7 из CRPIT, стр. 71-80. Australian Computer Society, (2002)What Influences Usability Defect Reporting? - A Survey of Software Development Practitioners., , , и . APSEC, стр. 17-24. IEEE Computer Society, (2016)A comparative analysis of design principles for project-based IT courses.. ACSE, том 2 из ACM International Conference Proceeding Series, стр. 170-177. ACM, (1997)An Information-Theoretic and Contrastive Learning-based Approach for Identifying Code Statements Causing Software Vulnerability., , , , , , , и . CoRR, (2022)