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Orthographic and perspective projection influences linear vection in large screen virtual environments., , , и . APGV, том 253 из ACM International Conference Proceeding Series, стр. 145. ACM, (2007)Spatial and Temporal Linearities in Posed and Spontaneous Smiles., , , , и . ACM Trans. Appl. Percept., 11 (3): 12:1-12:15 (2014)Mixed Reality Spatial Computing in a Remote Learning Classroom., , , , и . SUI, стр. 27:1-27:3. ACM, (2020)The Rocketbox Library and the Utility of Freely Available Rigged Avatars., , , , , , , , , и 7 other автор(ы). Frontiers Virtual Real., (2020)Effect of foot shape on locomotion of active biped robots., и . Humanoids, стр. 230-236. IEEE, (2009)Introduction to Special Issue SAP 2016., и . ACM Trans. Appl. Percept., 13 (4): 18:1-18:2 (2016)EyeContact: scleral coil eye tracking for virtual reality., , , , , , и . ISWC, стр. 184-191. ACM, (2016)Modeling and animating eye blinks., , , и . ACM Trans. Appl. Percept., 8 (3): 17:1-17:17 (2011)Quantitative measurement of motor symptoms in Parkinson's disease: A study with full-body motion capture data., , , , , , и . EMBC, стр. 6789-6792. IEEE, (2011)Breaking boundaries: strategies for mentoring through textile computing workshops., , , , , и . CHI, стр. 2957-2966. ACM, (2011)