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Другие публикации лиц с тем же именем

Procedural Natural Systems for Game Level Design., , , и . SBGames, стр. 189-198. IEEE Computer Society, (2010)Bringing a pioneer games project to the next level., , , и . GDCSE, стр. 11-15. ACM, (2008)From a Light CG Framework to a strong Cannibal Experience., , , и . Eurographics (Education Papers), стр. 15-19. Eurographics Association, (2008)