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3D Mesh Fairing Based on Lighting and Geometric Conditions for Interactive Smooth Rendering.

, и . CIS, том 3314 из Lecture Notes in Computer Science, стр. 1187-1194. Springer, (2004)

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Estimation of few light sources from environment maps for fast realistic rendering., , и . ICAT, стр. 265-266. ACM, (2005)Depth-image based full 3D modeling using trilinear interpolation and distance transform., , и . ICAT, стр. 259-260. ACM, (2005)Framework for Smooth Optical Interaction Using Adaptive Subdivision in Virtual Production., , и . PCM (1), том 3331 из Lecture Notes in Computer Science, стр. 426-433. Springer, (2004)Depth Video Enhancement for Haptic Interaction Using a Smooth Surface Reconstruction., , , и . IEICE Trans. Inf. Syst., 89-D (1): 37-44 (2006)3D Mesh Construction from Depth Images with Occlusion., , и . PCM, том 4261 из Lecture Notes in Computer Science, стр. 770-778. Springer, (2006)Natural-Textured Mesh Stream Modeling from Depth Image-Based Representation., , и . ICCSA (1), том 3980 из Lecture Notes in Computer Science, стр. 480-489. Springer, (2006)3D Mesh Fairing Based on Lighting and Geometric Conditions for Interactive Smooth Rendering., и . CIS, том 3314 из Lecture Notes in Computer Science, стр. 1187-1194. Springer, (2004)Texture Coordinate Compression for 3-D Mesh Models Using Texture Image Rearrangement., , , , и . PCM (1), том 3767 из Lecture Notes in Computer Science, стр. 687-697. Springer, (2005)