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Другие публикации лиц с тем же именем

Mobile games with intelligence: A killer application?, , и . CIG, стр. 1-7. IEEE, (2013)Using Monte Carlo Tree Search for replanning in a multistage simultaneous game., , и . IEEE Congress on Evolutionary Computation, стр. 1-8. IEEE, (2012)Red teaming with coevolution., и . IEEE Congress on Evolutionary Computation, стр. 1155-1163. IEEE, (2011)Game level layout generation using evolved cellular automata., , , и . Connect. Sci., 28 (1): 63-82 (2016)RedTNet: A network model for strategy games., , и . IEEE Congress on Evolutionary Computation, стр. 1-9. IEEE, (2010)∗Tego - A framework for adversarial planning., и . IEEE Congress on Evolutionary Computation, стр. 13-20. IEEE, (2014)Analysis of Key Installation Protection using Computerized Red Teaming., , , и . ACSC, том 113 из CRPIT, стр. 137-144. Australian Computer Society, (2011)Real-time Evolutionary Learning of Cooperative Predator-Prey Strategies., , , и . ACSC, том 122 из CRPIT, стр. 81-90. Australian Computer Society, (2012)Dynamic Difficulty Adjustment in 2D Platformers through Agent-Based Procedural Level Generation., , , и . SMC, стр. 2778-2785. IEEE, (2015)A Statistical Rule Learning Approach to Network Intrusion Detection., , и . ICITCS, стр. 1-5. IEEE Computer Society, (2015)