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Toward an Adaptive Gamification System for Learning Environments., , и . CSEDU (Selected Papers), том 510 из Communications in Computer and Information Science, стр. 115-129. Springer, (2014)To Tailor or Not to Tailor Gamification? An Analysis of the Impact of Tailored Game Elements on Learners' Behaviours and Motivation., , и . AIED (1), том 12163 из Lecture Notes in Computer Science, стр. 216-227. Springer, (2020)DDART, a Dynamic Dashboard for Collection, Analysis and Visualization of Activity and Reporting Traces., , , и . EC-TEL, том 8719 из Lecture Notes in Computer Science, стр. 440-445. Springer, (2014)A Dashboard to Regulate Project-Based Learning., , и . EC-TEL, том 7563 из Lecture Notes in Computer Science, стр. 250-263. Springer, (2012)Towards Social Learning Games.. ICWL, том 7558 из Lecture Notes in Computer Science, стр. 170-179. Springer, (2012)Exploration de la physicalisation de données motivationnelles dans l'acquisition de bons comportements liés au sommeil pour les adolescents: Exploring the Physicalization of Motivational Data in the Acquisition of Good Sleep Behaviors for Adolescents., , и . IHM (Extended Abstracts), стр. 7:1-7:5. ACM, (2021)Motivation for Learning - Adaptive Gamification for Web-based Learning Environments., , и . CSEDU (1), стр. 117-125. SciTePress, (2014)Using and Perceiving Emoji in Design Peer Feedback., , , , и . CSCL, International Society of the Learning Sciences, (2019)Observing Learner Engagement on Mind Mapping Activities Using Learning Analytics., , и . EC-TEL, том 11722 из Lecture Notes in Computer Science, стр. 668-672. Springer, (2019)Présence et incarnation dans les jeux sérieux : Une revue de la littérature., , и . IHM, стр. 21:1-21:12. ACM, (2023)