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Using Human-Computer Interfaces to Investigate 'Mind-As-It-Could-Be' from the First-Person Perspective., , , и . Cogn. Comput., 4 (3): 365-382 (2012)Making a Robot Dance to Music Using Chaotic Itinerancy in a Network of FitzHugh-Nagumo Neurons., , и . ICONIP (2), том 4985 из Lecture Notes in Computer Science, стр. 647-656. Springer, (2007)Feasiblity study of psychological approach using robotics for education and communication, , , , , и . Global Journal of Engineering and Technology Advances, 2 (1): 008-013. (января 2020)Study of Natural Language Dialog System for Avatar Communication in Metaverse., , , , , , , и . ISMAR-Adjunct, стр. 589-591. IEEE, (2023)Confidence in Expressing Novel Textures: An Analysis of Japanese Ideophones that Describe Visually-Induced Textures., , , и . CYBCONF, стр. 1-6. IEEE, (2017)Distance Learning in Sports: Collaborative Learning in Ice Hockey Acquisition Processes., , и . WCCE, том 685 из IFIP Advances in Information and Communication Technology, стр. 309-319. Springer, (2022)Cheek to Chip: Dancing Robots and AI's Future., , , , , , , , , и 6 other автор(ы). IEEE Intelligent Systems, 23 (2): 74-84 (2008)Microslip as a Simulated Artificial Mind., и . Adaptive Behaviour, 16 (2-3): 129-147 (2008)Self-Organization of Subjective Time and Sustainable Autonomy in Mind Time Machine., и . ALIFE, стр. 624-625. MIT Press, (2010)Heartbeat Detection Based on Pulse Neuron Model for Heart Rate Variability Analysis., , , , , , и . IJCNN, стр. 1-6. IEEE, (2019)