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Structured contextual forum: a study for e-learning.. IHM, том 51 из ACM International Conference Proceeding Series, стр. 104-111. ACM, (2003)Conception d'outils de communication spécifiques au contexte éducatif, и . CoRR, (2007)A Player Model for Adaptive Gamification in Learning Environments., , , и . AIED, том 9112 из Lecture Notes in Computer Science, стр. 297-306. Springer, (2015)A Design Space of Educational Authoring Tools for Augmented Reality., , , , , и . GALA, стр. 258-268. Springer International Publishing, (2022)From Idea to Reality: Extensive and Executable Modeling Language for Mobile Learning Games., , , и . EC-TEL, том 9891 из Lecture Notes in Computer Science, стр. 428-433. Springer, (2016)A Framework to Adapt Gamification in Learning Environments., , и . EC-TEL, том 8719 из Lecture Notes in Computer Science, стр. 578-579. Springer, (2014)Automatic Prediction of 3D Checkpoints for Technical Gesture Learning in Virtual Environments., , , и . VISIGRAPP (1: GRAPP), стр. 39-51. SCITEPRESS, (2023)Design of a Motion-based Evaluation Process in Any Unity 3D Simulation for Human Learning., , и . VISIGRAPP (1: GRAPP), стр. 137-148. SCITEPRESS, (2020)Albiziapp: A Gamified Tool Dedicated to Tree Mapping., , , и . GALA, том 11899 из Lecture Notes in Computer Science, стр. 287-297. Springer, (2019)Lessons Learned from the Development of a Mobile Learning Game Authoring Tool., , и . GALA, том 11899 из Lecture Notes in Computer Science, стр. 201-210. Springer, (2019)